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Internship In Runes Studio

Platform: PC

Engine: UE4

Team Size: 6

Role: Technical Game Designer 

Period: June 2021 - August 2021

Internship Supervisor: Mathias Chataignier

What I Did: Game Design, Level Design, Blueprint Development

This internship was a bit special because of the COVID pandemic I did it entirely remotely. Despite that, it was a really interesting experience where I learned a lot by practicing many skills I don't always have the opportunity to practice at school. 

The project on which I worked was the demo the studio was making to get funds from investors. The concept is a fun arena brawler in which you slay waves of enemies using the abilities of your character with some battle royal mechanics, in a cartoony universe. 

I apologize in advance, I don't have visuals for this project.

My Missions - Development

I used the UE4 blueprints and behavior tree to develop several features such as:

  • Basic enemy AI (that had to be a foundation to build upon) with movements and an attack system

  • A wave spawn system to make the enemies spawn

  • Inventory system for the consumables of the player

  • The Item spawn system in the arena

My Missions - Level Design

  • I was tasked with designing an arena so that we could test the features that were developed more easily

  • After modifying it according to the feedback I made a blockout with basic meshes

  • And finally, I built the level with assets from an asset pack 

My Missions - Game Design

I had 2 types of missions: designing mechanics and systems and creating the documentation on Notion.

 

The mechanics I designed where:

  • The Enemy spawn system

  • Various Items/Trap effects for the player

  • The Item spawn system

  • An attack system for the different enemies with combos and different attacks

I made documentation for the following systems:

  • all the mechanics I designed above

  • the controls and abilities for the player

  • the death zone system

  • the animation list for the prototype

  • the asset list for the arena

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