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Live Adventure

Platform : PC

Engine : UE4

Team Size : 11

Role : Level Designer 

Period : March 2020 - June 2021

Team Members : 

François Noël, Sébastien Butor, Killian Gales Maxence du Mesnil du Buisson, Samuel Basset, Vincent Trinel, Alice Fernandez, Laurène Savary, Thomas Dupriez, Othilie Berger, André Rizkallah

What I Did :

Level Blockout, Rational Level Design, Level Design, Puzzle Design, Game Design

Live Adventure Is a puzzle/adventure game​ in "2nd person camera". Which means that you control the cameraman with one stick and the actor with the other joystick of the controller.

In this game you play as two adventurers locking for their parents in a mysterious alien jungle.

This game was our graduation project we were all very excited to work almost full time on this, we had waited almost 4 years to work in these conditions so we put all our heart in this one.

The Challenges

As you can see the controller of Live Adventure is a really experimental one this made it very challenging to design mechanics for the game but also to create the maps. 

We realized that we coudn't approach this like a classic 3D game so we had to iterate a lot more on every level design workshop to guide the player to the right point of view.

BAD Point Of View

GOOD Point Of View

Pacing of the experience

The game was designed for a Jury that would play it for 25/35mn so to ensure that the rhythm of the experience was consistent with the narration we used a lot of pacing graphs. 

We also paid attention to when each game mechanic was introduced to the player to not overwhelm his brain-load, since the controller is already very demanding

The Puzzle Design

I was in charge of the puzzle design which was pretty interesting because I had never designed puzzles for a 3D game.

Since in this game it's very hard for a new player to feel comfortable because of the controls, but we still wanted him to have an "eureka" moment, I tried to make them look impossible, but really easy to solve once you see the solution.

We also made a small de-make of our game in a week . The idea was to make a game with technical limitations of 30 years ago that still has the core element of Live Adventure which is controlling a character and his cameraman with one controller.

 

You can play it here

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