top of page

Tactibeau

Platform: PC

Engine: Unity

Team Size: 12

Role: Game Designer 

Duration: 2 Weeks

Team Members : Elisa Knopp, Alice Fernandez, Capucine Toussaint, Hugo Bonte, Thomas Dupriez, Valentin Betancourt, Louis Houyez, Axel Chatelain, Samuel Basset, Mathieu Desmarchelier,​ Emilie Reineke, Timothé Dauplay

What I Did: Level Design,  Game Design

This game is a turn-based tactical that we had to make over 2 weeks for a school project.

We decided to take a twist on de genre: you don't control directly your characters. You instead control the board which allows indirectly to control the characters.

Your heroes follow a movement/ attack pattern that you can influence by placing "order tiles" on their path.

The goal is to defeat all the enemies of the waves before they reach your base.

On this project, I was mainly in charge of designing the map, as well as the movement and attack patterns of the characters of the player, as well as those of the enemies. I designed the spawn patterns of the enemies too. 

I contributed with my team to the game design and the playtest. 

ui_main_champ_edited.png
bottom of page